Multi-channel Publishing (D0129), 4 op
Basic information
Course name: | Multi-channel Publishing Multi-channel Publishing |
Course Winha code: | D0129 |
Kurre acronym: | MultiChannel |
Credits: | 4 |
Type and level of course: | Professional studies |
Year of study, semester or study period: | 4.year |
Implementation: | Autumn semester, 1.period |
Semester: | 0607 |
Language of tuition: | English |
Teacher: | Ilkka Kylmäniemi |
Final assessment: | Grading scale (0-5) |
Descriptions
Prerequisites
D0130 XML and Multi-channel Publishing
Basic knowledge in programming, publishing tools, xhtml- and xml- markup languages are compulsory prerequisites.
Course contents (core content level)
? Content management systems
o Main components
o Examples of www-content management systems
? Using XML in practice
o Creating and managing content
? Properties of different publishing channels
? Revision to usability
? Applying usability theories to the special needs of multi-channel publishing
Course contents (additional)
? Publishing content into publishing channels such as computers, mobile phones, printing press
o Publishing system used in this course is Cocoon
? Business opportunities; segmenting, personating, service providing model
? Interpretative aspects in different media
Core content level learning outcomes (knowledge and understanding)
After completing the course the student knows the basic functions and meaning of multi-channel publishing systems. In this course a student will be made conversant with multi-channel publishing systems and creation of documents where content is stored in one place and it will be published according to the demands of certain user groups.
Core content level learning outcomes (skills)
The course is implemented as a real multi-channel publishing project.
Recommended reading
- Boyko, B. Content Management Bible, 2nd Edition, Wiley, 2004
- Norman, D. Emotional Design: why we love (or hate) everyday things. Basic Books, 2004
- Carroll, John M. Making Use Scenario-Based Design of Human-Computer Interactions. MIT Press, 2000
Additional material:
- Cooper, A.; Reimann, R. About Face 2.0 : the essentials of user interaction design. Indianapolis (IN): Wiley, 2003
- Parker, R. & Jordan, K.: Multimedia from Wagner to virtual reality, London: W W Norton & Company, 2001
Teaching and learning strategies
Class room teaching: 14 h
Laboratory excercises:14 h
Project: 40
Exams:
Student individual workload: 52 h
Total: 120 h
Follow-up of the student workload analysis performed: -
Teaching methods and student workload
Assessment weighting and grading
Assessment of the compulsory project.