Game development (V0141), 4 op
Basic information
Course name: | Game development Game development |
Course Winha code: | V0141 |
Kurre acronym: | GameDev |
Credits: | 4 |
Type and level of course: | Professional studies |
Year of study, semester or study period: | 4.year |
Implementation: | Spring semester, 3.period, 4.period |
Semester: | 0607 |
Language of tuition: | English |
Teacher: | |
Final assessment: | Grading scale (0-5) |
Descriptions
Prerequisites
D0015 Data Base Technology
D0027 Software Engineering
D0010 3-D Graphics and Animation
Course contents (core content level)
- Game industry and business opportunities
- Idea of game design and theory
- Game development process
- Frameworks and engines
- Algorithms
- Modelling, animation and simulation
- User interfaces for cross-platform
- Testing
- Usability
Course contents (additional)
- 2/3 D graphics
- Mobile Games
- Flash based game development
Core content level learning outcomes (knowledge and understanding)
After completing the course the student knows fundamentals of game development process, how to develop, model, simulate and test games for cross media platforms.
Core content level learning outcomes (skills)
After the course the student is able to take part in game development process and is able to create game user interfaces for fixed and mobile devices using Flash like media players.
Recommended reading
Game Developer's Market Guide (Game Development)
Bob Bates
The Flash 8 Game Developing Handbook
Serge Melnikov
Teaching and learning strategies
Class room teaching: 28 h
Laboratory excercises:28 h
Project: 20
Exams: 4 h
Student individual workload: 40 h
Total: 120
Follow-up of the student workload analysis performed: -
Teaching methods and student workload
Assessment weighting and grading
Assessment of the compulsory homework assignments, laboratory reports and the project. Final exam.
Related competences of the degree programme
International and intercultural skills
Product development and project skills
communication, information and publishing processes and technologies