suomeksi
in English

Multi-channel Publishing (D0129), 4 op

Perustiedot

Kurssin nimi:Multi-channel Publishing
Winhakoodi:D0129
Kurren lyhenne:MultiChannel
Opintopisteet:4
Opintojakson taso:Ammattiopinnot
Toteutusvuosi:4.vsk
Jakso:Syyslukukausi, 1.jakso
Lukuvuosi:0607
Opetuskieli:English
Opettaja:Ilkka Kylmäniemi
Lopullinen arviointi:Arvosteluasteikolla (0-5)

Kuvaukset

Esitietovaatimukset

D0130 XML and Multi-channel Publishing

Basic knowledge in programming, publishing tools, xhtml- and xml- markup languages are compulsory prerequisites.

Sisältö (ydinaines ja -osaaminen)

? Content management systems
o Main components
o Examples of www-content management systems
? Using XML in practice
o Creating and managing content
? Properties of different publishing channels
? Revision to usability
? Applying usability theories to the special needs of multi-channel publishing

Sisältö (täydentävä ja erityisosaaminen)

? Publishing content into publishing channels such as computers, mobile phones, printing press
o Publishing system used in this course is Cocoon
? Business opportunities; segmenting, personating, service providing model
? Interpretative aspects in different media

Tiedolliset oppimistulokset (ydinaines ja -osaaminen)

After completing the course the student knows the basic functions and meaning of multi-channel publishing systems. In this course a student will be made conversant with multi-channel publishing systems and creation of documents where content is stored in one place and it will be published according to the demands of certain user groups.

Taidolliset oppimistulokset (ydinaines ja -osaaminen)

The course is implemented as a real multi-channel publishing project.

Kirjallisuus ja muu materiaali

- Boyko, B. Content Management Bible, 2nd Edition, Wiley, 2004
- Norman, D. Emotional Design: why we love (or hate) everyday things. Basic Books, 2004
- Carroll, John M. Making Use Scenario-Based Design of Human-Computer Interactions. MIT Press, 2000

Additional material:
- Cooper, A.; Reimann, R. About Face 2.0 : the essentials of user interaction design. Indianapolis (IN): Wiley, 2003
- Parker, R. & Jordan, K.: Multimedia from Wagner to virtual reality, London: W W Norton & Company, 2001



Opetusmenetelmät

Class room teaching: 14 h
Laboratory excercises:14 h
Project: 40
Exams:
Student individual workload: 52 h
Total: 120 h
Follow-up of the student workload analysis performed: -

Opiskelijan kuormittavuus

Arvioinnin perusteet

Assessment of the compulsory project.

Koulutusohjelmakohtaiset kompetenssit

login